īeing opposed to the Kingdom of Hallownest, the Mantises negotiated a truce with them to retain sovereignty in their domain. However, they all come to respect any who would defeat their leaders in honourable combat, and give them the freedom to enter their territory. Their flying youths are compelled to prove their strength before becoming warriors. Led by the Mantis Lords, they defend their territories from intruders with their lives. These naturally-born fighters built the Mantis Village deep within the Fungal Wastes. Despite the fact that they appear to have no mouths, hollow knights speak Common in haunting, tinny, reverberating voices.The Mantis Tribe is a tribe of proud and ferocious bugs whose traditions date back to ancient times before the kingdom of Hallownest was founded. The only variance among hollow knights denotes rank: common knights are burnished bronze, barons are shining silver, and earls are glittering gold. All appear as knights in full plate armor, although their open face masks reveal a disturbing darkness within – and nothing more. Hollow knights are identical in appearance, cast as they are from the same mold. ![]() Although their reputation on the battlefield defines them as fearless, many hollow knights dread dying again and losing their lease on the world.Ī proud knight stands in gleaming armor, its shield and longsword at the ready, the only hint that they are not a normal warrior is the empty blackness visible behind its open face-guard.Īlthough usually in an adopted guise as a humanoid of some kind, in its natural form the hope appears to be a beautiful human, potentially of any race or gender, with angelic wings. When Hollow knights fight together, they are able to synchronize their movements in ways no living army can match, allowing them to more easily capitalize on enemy weaknesses and mistakes. On foot, the construct attacks with its longsword, again choosing to attack those it feels to be the worthiest opponents, typically an enemy warrior with the best equipment. If possible, the knight attacks other mounted soldiers, but lacking such targets it deigns to attack infantry. When mounted, a hollow knight usually charges with its lance. ![]() Hit: 9 (1d8 + 5) slashing damage or 10 (1d10 + 5) slashing damage if used with two hands. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. The hollow knight makes two attacks with its lance if mounted, otherwise it makes two attacks with its longsword. ![]() The hollow knight has advantage on its attack rolls if another hollow knight is within 10 feet of its target. The hollow knight’s weapon attacks are magical. The hollow knight has advantage on saving throws against all other spells and magical effects and is immune to damage from magical weapons. The hollow knight cannot be affected by spells of 6th level or lower, unless the spell does lightning damage. The hollow knight is immune to any spell or effect that would alter its form. Senses darkvision 60 ft., passive Perception 15 Skills Insight +4, Intimidation +5, Perception +4, Religion +3ĭamage Immunities acid, cold, fire, force, necrotic, poison, psychic, radiant, thunder bludgeoning, piercing, and slashing from magical weaponsĬondition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned Saving Throws Strength +8, Constitution +8
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